﻿namespace RRRSRoguelikeData
{
	/// <summary>
	/// Object for storing Session data.
	/// </summary>
	public class Session
	{
		public HighScoreEntry tempScore = new HighScoreEntry();
		
		/// <summary>
        /// Holds the current seed of the dungeons
        /// </summary>
        public int TempSeed;
        
        /// <summary>
        /// Use TempSeed or random seed?
        /// </summary>
        public bool UseTempSeed;
		
		//public DungeonData Dungeon;
	}
}
